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[Update] Skyrim: 1.5 Patch, Game Jam Features to be Included

Gikoku

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skyrimjaysusswords.png

Yes, you read that correctly. In the new 1.5 update (for all platforms) currently in the testing stages, Bethesda will be implementing some of the new features that were shown off at the internal Game Jam as a response to large positive feedback they received. One of the new features that will be present in this update are new Kill Cams, specifically new kill cams for long-range combat such as spell-casting and archery. The update will also tackle more bug-fixing and general optimizations. Bethesda stated that they're looking for this update to be the first in the line of many updates that introduce new features such as those shown in the Game Jam.

Also worth noting, Todd Howard was recently in an interview with G4's X-Play and was asked if gamers could expect features such as Dragon Mounts (as seen in the Game Jam), and he responded "We'll see." Whether he was simply pulling his chain or not, only time will tell. You can view the video interview here.

For those who are on PC you probably know the drill of Bethesda's new beta patch feature, the 1.5 testing patch will be hitting Steam shortly and you'll be able to try out the new kill cams for yourself. No release date has been given for the final version of the 1.5 patch, but hopefully soon.​
 

Dark Drakan

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Bethesda I love you, some of those features were amazing and I really liked that Kill Cam one too. Interested to see which others they have implemented and look forward to seeing the full list.
 

Gikoku

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Update: Bethesda has now released the full details of patch 1.5 along with a video showcasing the new features. The beta patch is now available for PC users on Steam, no release date has been given for the final version, but the answer is "soon". Below is also a list of all the new features and bug fixes.


NEW FEATURES
  • New cinematic kill cameras for projectile weapons and spells
  • New kill moves and animations for melee weapons
  • Shadows on grass available (PC)
  • Smithing skill increases now factor in the created item’s value
  • Improved visual transition when going underwater
  • Improved distance LOD transition for snowy landscapes
BUG FIXES
  • General crash fixes and memory optimizations
  • Fixed issue with Deflect Arrows perk not calculating properly
  • In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
  • Fixed issue where Farkas would not give Companion’s quests properly
  • Fixed crash when loading saves that rely on data that is no longer being loaded
  • Followers sneak properly when player is sneaking
  • Fixed issue with weapon racks not working properly in Proudspire Manor
  • Arrows and other projectiles that were stuck in objects in the world now clean up properly
  • Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
  • Fixed issue where certain NPCs would fail to become Thieves Guild fences
  • Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
  • In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
  • Killing Viola before or after “Blood on the Ice” no longer blocks progression
  • Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
  • In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
  • Fixed issue where letters and notes with random encounters would appear blank
  • Fixed rare issue where dialogue and shouts would improperly play
  • Lydia will now offer marriage option after player purchases Breezehome in Whiterun
  • Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
  • Fixed rare issue with skills not increasing properly
  • Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
  • In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
  • Fixed issue with the ebony dagger having a weapon speed that was too slow
  • Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
  • The third level of the Limbsplitter perk now properly improves all battle axes
  • Fixed a rare issue where Sanguine Rose would not work properly
  • In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions
 

Dark Drakan

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Some nice kill moves there, im glad they have added even more kill animations. Nice to see some hand to hand ones too, ive never used any.
 

Quistrix

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This new patch is missing the giant mudcrab. I demand the giant mudcrab.
 

Aions

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Im pretty much done with Skyrim 'till some DLC comes out :/
 

Gikoku

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Just a little update here, the finished patch is now available for PC users on Steam. Consoles update will be coming very soon (no date given), Bethesda just needs to submit the patch to Sony & Microsoft.
 

Dark Drakan

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Just a little update here, the finished patch is now available for PC users on Steam. Consoles update will be coming very soon (no date given), Bethesda just needs to submit the patch to Sony & Microsoft.

Still hammering away at Mass Effect 3 but hoping to get back to Skyrim soon so will download it when its available.
 
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