Having played though Anniversary for both the Xbox and PC I can honestly say that I felt a bit disappointed with the dlc. The Weapon Packs were a good idea but I seriously would have loved more quests etc. I always thought that the island at the far bottom of the map, the desert with the Sandgoose, would have been a perfect opportunity. The Hero of Oakvale should have had a final chapter for some closure I feel. What do any of you guys think?, did the way that the original Fable finished seem complete to you?.
I think Lionhead released Anniversary to cover severance packages for the staff. Why else can you justify $60 for a remaster of a game? Plus charge for the bonus content that should have been in the game in the first place and not just in anniversary but originally in TLC.
Fable 2 felt like the only complete game with closure. Even then I still wanted more.
Fable 3 passed by too quickly.
Fable 1 was a wtf when I realised I couldnt complete quests after the main story. Then I had to buy TLC and even though Jack was defeated, I felt like there could have been some aftermath worth noting. But maybe the heroes journey was meant to be over at that point. He had been ripped away from his innocence since childhood and defeated those who took him away from his family. So much blood on his hands maybe he was meant to just go into homestead from fable 2 and live his final years in peace.
But in regards to anniversary they could have easily programmed a repeatable arena as a way to level grind to max stats easier instead of the cliffside path method.
Or Added a necropolis related quest in the northern wastes or explore some new area entirely. There was that unused town in beta called dragons peak or something which eventually became the final confrontation of man vs the beast from the void.
They didnt even have to have quests after the slaying of the dragon they could have just added them and placed them somewhere in the middle of the game.
But it was a lazy move on their part.
Lionhead is always the company that never put the potential in their games like they should have.
Which is why Microsoft is giving another company the opportunity to give it a try. Which can make or break the series. Take a page from Bethesda in their Oblivion era days and creating a masterpiece with amazing detailed quests and main quest and dlc quest that gave us closure. Not the disappointments of most companies where an rpg becomes fetch quests and the story line is weak.